![]() ![]() ![]() Load additional package (you may specify any number of -pkg=. Tells to umodel that opening file belongs to the particular game it could be required when umodel is not able to detect game by itself to get list of available game tags launch umodel with -taglist option Set path to the game files you should enclose path into double quotes when it has spaces insideĭisable loading of animation/SkeletalMesh/StaticMesh/textures (could be necessary because of umodel incompatibility with particular game) UE3: umodel would export files to the directories corresponding to their package names where objects were placed by designer before cookingĭo not use object type (SkeletalMesh, Texture2D etc) for export directory name but use object's group name instead Below UE Viewer is referenced as "umodel" for simplicity (it's executable file name).Ĭommand line format: umodel package-name Major options:Įxclude non-mesh objects from browsing in viewer mode The links are available at the top of this page. It would be useful (especially for beginners) to watch them before starting to use UE Viewer. Command LineĪTTENTION! This site has a few tutorial videos and FAQ. ![]() InstallationĮxtract contents of zip archive to any directory, launch umodel.exe. Source code of UE Viewer is available on GitHub. Readme with changelog Support This Project Linux version has no GUI yet, you should use command line to start UE Viewer.OpenGL 1.1 videocard (OpenGL 2.0 is recommended).SDL 2.0 (included into package for Windows).Export of skeletal, vertex and static meshes and animations into formats supported by 3d modeling software and by Unreal engine. ![]()
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